MGR Barkstone

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BARKSTONE (PRINCIPAL TOWN)

Location: West

Nearest Towns:

DESCRIPTION

Barkstone is a working-class town. In addition to the shops and tradesmice, there is an inn for travelers, a bar for locals, a well-maintained archive of written records and a quite a few harvesters.

Barkstone is located on the west side of the Territories. At one time a few other cities like Woodruff's Grove and Ferndale were between Barkstone and the Darkheather. Now that these cities have fallen, Barkstone's surroundings are more at risk of predatory attack than before.

STRUCTURE

The gates are in a locust tree, and a path wends through a hollow between the rock and the tree. Barkstone currently has one well.

GOVERNMENT

Barkstone is led by a mayor elected from the artisans. He deals with internal disputes and trade from other cities. Commerce is conducted mainly through bartering goods and sevices.

Barkstone does not have its own money, but accepts most other cities' coin. Barkstone also has its own armored mice who defend the harvesters in open country. It was under the disguise of that armored group that Midnight was able to start his rebel army in Fall 1152.

MAJOR TRADES

  • Pottery
  • Woodwork
  • Glasswork

IMPORT/EXPORT

Barkstone imports some grain and food. It mainly exports handmade goods.

NOTES

  • Robin is from Barkstone; his parents, Kem and Bram, are potters.
  • Sloan is from Barkstone; his parents, Pim and Toby, are glaziers.
  • Merron is the new captain of the armed guards. He is suspicious of the Guard, but is strident in making sure there are no hangers-on from the rebellion. He is arrogant and contentious; Bruce, Sable's father, does not particularly like him.
  • Brion, supposedly from Sprucetuck, is the Open Eye Society's "spy" in Barkstone.
  • Clarke’s Cartographic shop is here. Quinn, Sable's mother, sometimes visits the shop, which has a number of stored older maps.
  • The June Alley Inn is here.

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